![]() This will require you to think ahead and keep some reserves or have a mission profile that would launch in the event of “bad things”. Personally I’m very excited for the limited orders phase. In the Continuous mode this would look like your normal CMO game and you could give orders as you please. ![]() My units are now “Allied” while I watch things unfold until my next orders entry phase. So your 90 minute turn may have 3 orders phases for one player yet only 2 phases for the other.Ībove is how it looks in between orders phases for the Spanish player in Canary’s Cage. This limited orders system is in that same vein.Ī more robust command structure may get more opportunities to give orders while a rigid system would get less. One of my favorite features of Command Ops 2 is the orders delay, it’s unrealistic for a commander to give immediate orders leading to immediate action. Once that is done the player is an observer until a certain defined amount of time has passed. The player has that many orders “phases” to command his units. You define turn length and how many command input phases each player gets. Limited orders though is something new and really exciting. Continuous mode is how you are used to playing CMO right now where you can adjust things live and give orders as you see fit continuously throughout your turn. ![]() When you initially decide on a scenario you have continuous mode or limited orders with command delay. IKE comes with a handful of the more popular scenarios all set and ready for PBEM use along with a guide on converting scenarios. At the most basic level you download it, open one of the pre-made scenarios, and follow the instructions. IKE is an internal CMO framework to handle PBEM interactions between players. Matrix Forums user musurca has released IKE, a way to play PBEM CMO in a really awesome way. Only those professional or military folks have been able to shoot each other in real time. Command : Modern Operations PE has been the sole source of multiplayer for the platform.
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